Locomotion · Full body

Quarter turns

Target Full body  ·  Equipment Body weight  ·  Level Beginner  ·  Reps 3

Quarter turns is a beginner-level locomotion movement targeting the full body, written in Posecode, a small open-source language that capable language models can use to describe human movement as text. Authored joint targets and reach-IK solves are constrained to Posecode's configured per-axis bounds. Those bounds constrain the visualization, but they do not certify that a complete movement is safe or clinically correct. This page documents a code example; it is not exercise instruction.

▶ Open Quarter turns in the playground →

Movement phases

Phase cues are display-only coaching text. The executable joint and contact directives in the source below determine the animation.

  1. Face right1s · flow Small dip and pivot a quarter-turn to the right
  2. Face back1s · flow Rise, then pivot another quarter-turn to face the back
  3. Face left1s · flow Dip and pivot again to face the far side
  4. Face front1s · settle Rise and complete the circle, back to front

The .posecode source

This is the exact text used by the linked playground animation: phases and joint angles, not 3D transforms.

posecode posture "Quarter turns"
  rig humanoid
  pose start = standing

  step "Face right" 1s flow:
    hips: flex 12
    knees: flex 20
    ankles: plantarflex 20
    shoulders: abduct 30
    turn: 90
    reach: foot_left floor
    reach: foot_right floor
    cue "Small dip and pivot a quarter-turn to the right"

  step "Face back" 1s flow:
    knees: flex 0
    hips: flex 0
    ankles: plantarflex 0
    shoulders: abduct 0
    turn: 180
    reach: foot_left floor
    reach: foot_right floor
    cue "Rise, then pivot another quarter-turn to face the back"

  step "Face left" 1s flow:
    hips: flex 12
    knees: flex 20
    ankles: plantarflex 20
    shoulders: abduct 30
    turn: 270
    reach: foot_left floor
    reach: foot_right floor
    cue "Dip and pivot again to face the far side"

  step "Face front" 1s settle:
    knees: flex 0
    hips: flex 0
    ankles: plantarflex 0
    shoulders: abduct 0
    turn: 360
    reach: foot_left floor
    reach: foot_right floor
    cue "Rise and complete the circle, back to front"

  repeat 3